

Ancel soon met up with Nicolas Choukroun in Montpellier and began creating the visuals for some of his games, including Pick ‘N Pile and The Intruder.

He’d fulfilled his dream of working in videogames at the tender age of 17, when he created a demo for French software developer Lankhor. “At the time I was simply trying to teach myself to draw, make music and write code in order to realise my dream of making videogames.”Īncel later returned to those early sketches in 1992, when he began work on Rayman. “I first drew Rayman when I was just a teenager,” recalls Ancel when we questioned him about the quirky character’s early origins.
Rayman playstation full#
Rayman’s beginnings are shortly due to come full circle thanks to the incoming release of the episodic Rayman Origins for Xbox Live Arcade and PSN, so we felt it was the perfect time to catch up with developer Michel Ancel and find out how the original tale began. Rayman’s distinctive 2D visuals made it stand apart from many other early PlayStation games. It might not deliver many new mechanics, but the uniqueness of its hero, its gorgeous-looking visuals and the cleverly designed stages all combined to make Rayman one of the PlayStation’s most popular games, and it went on to spawn two 3D sequels and numerous other popular spin-offs, including the aforementioned Rabbids franchise. Here, Michel Ancel recalls how the limbless hero came to be.įirst appearing on the PlayStation right at the beginning of the machine’s life, it’s gone on to become a massive success for Ubisoft, with conversions of the original game appearing on everything from the PC to the Game Boy Advance and, more recently, Nintendo’s DSiWare service. Rayman is one of gaming’s success stories, catapulting creator Michel Ancel into the limelight and creating a massively successful spin-off in the form of the Raving Rabbids games.
